Borrowed from
quickcasey
May. 31st, 2008 11:12 amI Am A: Lawful Neutral Human Druid/Wizard (3rd/3rd Level)
Ability Scores:
Strength-15
Dexterity-13
Constitution-14
Intelligence-15
Wisdom-14
Charisma-12
Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XX (2)
Law & Chaos:
Law ----- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXX (9)
Chaos --- XX (2)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (0)
Class:
Barbarian - (-27)
Bard ------ (-21)
Cleric ---- XX (2)
Druid ----- XXXX (4)
Fighter --- XX (2)
Monk ------ (-2)
Paladin --- (-17)
Ranger ---- (0)
Rogue ----- (-8)
Sorcerer -- (0)
Wizard ---- XXXX (4)
Ability Scores:
Strength-15
Dexterity-13
Constitution-14
Intelligence-15
Wisdom-14
Charisma-12
Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Secondary Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XX (2)
Law & Chaos:
Law ----- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXXXX (9)
Chaos --- XX (2)
Good & Evil:
Good ---- XXXXXXXXXXXXXXX (15)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - (0)
Class:
Barbarian - (-27)
Bard ------ (-21)
Cleric ---- XX (2)
Druid ----- XXXX (4)
Fighter --- XX (2)
Monk ------ (-2)
Paladin --- (-17)
Ranger ---- (0)
Rogue ----- (-8)
Sorcerer -- (0)
Wizard ---- XXXX (4)
no subject
Date: 2008-06-01 08:32 pm (UTC)Also -- Are you making it to AnthroCon so I can meet up with yu and give your stuff to you and you may pay me? =)
Thanks, Lowen. <3
-- Kiyo --
no subject
Date: 2008-06-01 08:40 pm (UTC)-- Kiyo --
no subject
Date: 2008-06-01 10:14 pm (UTC)Ask them if the know the Miller's from Centre City. The three kids are me, Don - Clearview - '76; Karl - Clearview '77; and Bob - Clearview - '81 (IIRC). Our parents' names are Don and Joan. My dad did serve on the planning board for Mantua Township for a while.
no subject
Date: 2008-06-01 10:16 pm (UTC)Look for me at the "Rails-n Tails" panel. Or look for Altaica wandering around. :=3
no subject
Date: 2008-06-01 10:41 pm (UTC)Also, I just sent you an e-mail with pictures of your reference sheet progress. =) <33
-- Kiyo --
no subject
Date: 2008-06-02 10:54 am (UTC)I might recoginize them myself. :=3
no subject
Date: 2008-06-02 07:25 pm (UTC)My mom's Maiden name is Dolbow. My pop-pop was a roofer and one of the guys he either worked with or knew through it was named something Miller. His name was William Dolbow.
no subject
Date: 2008-06-05 04:34 pm (UTC)Best to drop Kathy a note on her forum, as Scott's cell # has recently changed and I don't have it handy on the laptop of doooom.
Thanks!
Mako