Here's a challenge
Nov. 8th, 2004 12:47 pmFor those that remember my spiral staircase:

I designed a stair challenge based on it:

The idea is that the stair on the left spins clockwise, while the stair on the right spins counter (anti-)clockwise.
As the treads alternate between the two stairs you have to "climb" the challenge by staying in place and climbing on each tread as it swings into place.
I think this would be a good trap/challenge for AD&D and such. I think it would be a 2d12 difficulty vs. ones body, climbing, acrobatics and other skills.
You say you would like an animation of said challenge? Ask and you shall receive.
Well, here is the link for a QuickTime "movie": http://dirtdeninn.com/LionKingCMSL/stairchallenge.mov
Be advised, dial up users, that this file is >16.3 megs in size. 8=0
Of course you could reverse the spin and make it a descending challenge. ;=3
EDIT: Here is a pic that shows the challenge in a likely setting:


I designed a stair challenge based on it:

The idea is that the stair on the left spins clockwise, while the stair on the right spins counter (anti-)clockwise.
As the treads alternate between the two stairs you have to "climb" the challenge by staying in place and climbing on each tread as it swings into place.
I think this would be a good trap/challenge for AD&D and such. I think it would be a 2d12 difficulty vs. ones body, climbing, acrobatics and other skills.
You say you would like an animation of said challenge? Ask and you shall receive.
Well, here is the link for a QuickTime "movie": http://dirtdeninn.com/LionKingCMSL/stairchallenge.mov
Be advised, dial up users, that this file is >16.3 megs in size. 8=0
Of course you could reverse the spin and make it a descending challenge. ;=3
EDIT: Here is a pic that shows the challenge in a likely setting:

no subject
Date: 2004-11-08 06:48 pm (UTC)no subject
Date: 2004-11-08 07:17 pm (UTC)True, ...
Date: 2004-11-08 07:28 pm (UTC)That's why I changed it from a trap to more of a challenge.
no subject
Date: 2004-11-08 08:05 pm (UTC)Clever
Diabolical
no subject
Date: 2004-11-08 08:17 pm (UTC)Being sore would be the best one could hope for in that instance. If you failed the climbing down roll, you could possibly die, be knocked unconscious, etc.
Also it would depend on how big the lower landing is. If it is just big enough to step onto, and cantilevered out from the main floor, and the poles continue into something more nasty, like spikes, etc., then falling would be much more dire.
no subject
Date: 2004-11-08 10:13 pm (UTC)Jump from one blade to another! Impress your friends!
no subject
Date: 2004-11-09 01:35 am (UTC)no subject
Date: 2004-11-09 01:58 am (UTC)Are you going to let your GM see this little toy?
no subject
Date: 2004-11-09 02:09 am (UTC)It is over 16 inches vertical and 45 degrees apart radially. Using the formula a^2 + b^2 = c^2 gives you 16^2 + 16^2 = 22.627416997969520780827019587355^2 ( 256 + 256 = 512 ). I get the 16 inches horizontal because it is a 45 degree angle.
I don't think "hopping" would be the correct word, unless you were/are part 'roo. And even then you have to "hop" up a curved path.
As for the GM, he probably already has thanks to
no subject
Date: 2004-11-09 02:16 am (UTC)At a 22.5 degree spacing for the steps, that makes the stair make a complete revolution every 16 seconds.
To hop up those stairs you'd have to be quick, otherwise you'd get knocked off as it swung you backwards into the opposing treads.
no subject
Date: 2004-11-09 12:17 pm (UTC)no subject
Date: 2004-11-09 01:36 pm (UTC)- Rotation freezes momentarily. Roll versus DEX or fall.
- Rotation reverses. Roll versus DEX at -3 or fall.
- Step breaks off entirely. Roll versus DEX at -6 or fall.
- Rotation speeds up to 100RPM, temporarily turning the "stairway" into a giant Cuisinart.
Naturally at the bottom there is a lever that says, "Emergency Stop". Pulling it causes the stairway to momentarily stop... and drops a ceiling block on the companions waiting above. That's why one should never randomly pull levers in in a dungeon.