LK the game designer?
Mar. 16th, 2003 01:22 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Well, possibly. :=3
While I was in the D.C. area for my friend's funeral, I got an idea for a card game.
I had discussed the idea with Kamau and Smrgol about it, and they said it might be a good idea for a card game.
When I got back home, I thought about the card types, how many were needed and the basic rules.
After typing out the basic rules, figuring out what card types and number of each type of card, I quickly made a rough deck out of 3x5 index cards cut in half and hand lettered.
I then called
mooncat to see if she and her mate would want to alpha test the game. They said yes, and yesterday I headed to their house.
As Mooncat has mentioned, it went very quickly for the most part, but we did have some rough spots.
One thing I didn't count on was the build-up of a certain card type in one's hand. Well, a couple of new cards fixed that problem, though you can still get a build up, but not as quickly.
They also suggested some rules variations that I may incorporate into the rules.
We played 6 hands and the take is that it seems to be a fun game. You have to plan out what you are doing as Mooncat found out. She traded hands with her mate at one point, allowing him to win the game. ;=3
I have since made a full color mock up of the deck, using name badge inserts, as they are the correct size for a deck of cards. Now when I have people play test the game, they will get a real feel for the game.
I am also doing the play testing correctly, in my mind. I have created evaluation reports to be filled out by each of the players, and an evaluators report to be filled out by the one who is hosting the game.
I am putting aside my feelings on the game and will let these reports guide what I should do in the next stages of development.
If the game has no future, I want to know now. It is the only way I can develop the game to its best potential.
I also have been directed to game company that is actively seeking new games for release. After the game has been play tested a few more times, hopefully with other people hosting so I'm not an influence of what is written on the reports, and those reports come back positive, then I will approach that game company with my idea.
Who knows. Maybe in the next year or so you may see a card game that was developed by "Don Miller, Jr." sitting in your local gaming store. ;=3
Remember, you read it here first. ;=3
While I was in the D.C. area for my friend's funeral, I got an idea for a card game.
I had discussed the idea with Kamau and Smrgol about it, and they said it might be a good idea for a card game.
When I got back home, I thought about the card types, how many were needed and the basic rules.
After typing out the basic rules, figuring out what card types and number of each type of card, I quickly made a rough deck out of 3x5 index cards cut in half and hand lettered.
I then called
![[livejournal.com profile]](https://www.dreamwidth.org/img/external/lj-userinfo.gif)
As Mooncat has mentioned, it went very quickly for the most part, but we did have some rough spots.
One thing I didn't count on was the build-up of a certain card type in one's hand. Well, a couple of new cards fixed that problem, though you can still get a build up, but not as quickly.
They also suggested some rules variations that I may incorporate into the rules.
We played 6 hands and the take is that it seems to be a fun game. You have to plan out what you are doing as Mooncat found out. She traded hands with her mate at one point, allowing him to win the game. ;=3
I have since made a full color mock up of the deck, using name badge inserts, as they are the correct size for a deck of cards. Now when I have people play test the game, they will get a real feel for the game.
I am also doing the play testing correctly, in my mind. I have created evaluation reports to be filled out by each of the players, and an evaluators report to be filled out by the one who is hosting the game.
I am putting aside my feelings on the game and will let these reports guide what I should do in the next stages of development.
If the game has no future, I want to know now. It is the only way I can develop the game to its best potential.
I also have been directed to game company that is actively seeking new games for release. After the game has been play tested a few more times, hopefully with other people hosting so I'm not an influence of what is written on the reports, and those reports come back positive, then I will approach that game company with my idea.
Who knows. Maybe in the next year or so you may see a card game that was developed by "Don Miller, Jr." sitting in your local gaming store. ;=3
Remember, you read it here first. ;=3
no subject
Date: 2003-03-16 11:05 am (UTC)no subject
Date: 2003-03-16 11:06 am (UTC)card game yay!
Date: 2003-03-16 11:23 am (UTC)Re: card game yay!
The game company is "Out of the Box". They say they are looking for 4 - 6 games to release per year.
If they turn out not to be interested, then sure, I'll let you know. ;=3
As for play testing, no prob. ;=3 I will have some "decks" made up for the Cape May Fur Meet (http://www.capemayfurmeet.org) held on May 17th at 9a.
I would love to play test some of your games. Bring them to the meet or to the picnic, 4th of July weekend (July, 5th & 6th).
Re: card game yay!
Date: 2003-03-16 02:25 pm (UTC)This is rather neat.
Date: 2003-03-16 11:15 pm (UTC)The first time I ever went out exploring an abandoned line in 1992 I went to a place out here in Western Canada known as the Coquihalla Canyon. This was the site of the former Canadian Pacific's Kettle Valley Railway. This was a line that went straight through 8,000 foot high mountains instead of around them or along riverside lowlands. I went out on the Ladner Ck. bridge , a structure that consists of 9 deck plate girder spans on steel towers built in 1915. Its 210 feet high and 560 feet long on a 12 degree curve. Later that day I saw the incredible Bridalveil trestle, 405 feet long, 120 feet high. It was a classic wooden frame trestle with a specially designed steel center span. It was built across a huge jagged rocky gulch with the huge veil like waterfall coming down behind it like a picture postcard. Photographs of this bridge look something like a model railway than the real structure. There were some 13 tunnels, 15 snowsheds and 2.2% grades on this incredible section of the line.
When I get burned out from the demands of my railway work I do furry artwork as a way to relax and get away from what sometimes becomes very technical work. As a final note I am sorry to hear about the loss you recently suffered, it sucks indeed.
Hello there. ;=3
I'm not the only railroading furry, as there is another, Plonq, that is a feline railroader. Snow lepoard in his case. We are here, but most probably keep a low profile.
Of course a lion keeping a low profile is as likely as a "Big Boy" trying to keep a low profile as it "attacks" Sherman Hill. ;=3
There is a "Smart Group" called "Rails n Tails" for us furry railroaders/railfans. you should look into it.
It is located at http://www.smartgroups.com/groups/railsntails
If you ever get to the US's east coast, please feel free to look me up.
LK