Testing Poser's indirect lighting system.
Mar. 31st, 2013 08:49 amWhile I love Vue 11 Complete there are times that using Poser Pro 2012 is faster and, I admit, easier. So in trying to come up with the most realistic renderings I did a test of the their "Indirect Lighting" settings.
Here is a series of three render tests I did to see how the different setting look:

The setttings are as follows:
All renders:
Irradiance Cache: 100
Light is an "infinite source" on the right and 45 degrees above the horizon.
A:
Indirect Lighting: Off
Indirect Lighting Quality: N/A
Pixel Samples: 3
Min. Shading Rate: .5
B:
IL: On
ILQ: 7
PS: 3
MSR: .5
C:
IL: On
ILQ: 100
PS: 36
MSR:20
Personally I feel "B" is better. "C" is not quite as "sharp" or "in focus", but that may have to do with the "Pixel Samples" setting.
So, what do you think? Which is better?
[Poll #1905522]
Here is a series of three render tests I did to see how the different setting look:

The setttings are as follows:
All renders:
Irradiance Cache: 100
Light is an "infinite source" on the right and 45 degrees above the horizon.
A:
Indirect Lighting: Off
Indirect Lighting Quality: N/A
Pixel Samples: 3
Min. Shading Rate: .5
B:
IL: On
ILQ: 7
PS: 3
MSR: .5
C:
IL: On
ILQ: 100
PS: 36
MSR:20
Personally I feel "B" is better. "C" is not quite as "sharp" or "in focus", but that may have to do with the "Pixel Samples" setting.
So, what do you think? Which is better?
[Poll #1905522]
no subject
Date: 2013-04-01 03:05 am (UTC)no subject
Date: 2013-04-01 08:22 am (UTC)The indirect lighting is occurring in the shaded part of the wall and the bottom of the overhang. In the first image they are almost solid black shadow, while in the second and third images they show more detail as ambient light is rendered.